BRH
BRH
Controls:
• A & D to move left and right
• Press space or W once to jump, twice for a dash
• Mouse to aim, left click to shoot
Obstacles:
• Colliding with enemies, getting hit by an arrow, or falling off the map will kill the player
• Jump on enemy's heads to eliminate them
Goal:
• Reach the castle at the end of the level!
Changelog:
Week 13:
- Added tutorial scene with new tilemap layout and instructions
- Implemented menu system with sound/difficulty modifiers
- Created settings system to track player preferences across scenes
- Fixed level 2 arrow warning bugs
- Added new enemy arrow collision animations
- Created new level 2 with enhanced difficulty and new assets
Week 12:
- Added warning indicator for incoming arrows
- Implemented power-up system
- Added W key as jump alternative
- Started level 2 development
- Added sound effects for various actions
- Implemented parallax effect for looping background
- Created basic main menu
- Fixed intro camera sequence bugs
- Resolved double jump issues
- Updated timer system
Week 11:
- Implemented cinematic camera system with level intro pan
- Added background music and sound effects system
- Fixed Goomba movement bugs
- Fixed level boundary issues
Week 10:
- Added wall jump mechanic
- Implemented shooting cooldown and recoil
- Fixed dash counter bugs
- Improved projectile spawn positioning
- Enhanced player movement physics with variable jump heights
Week 9:
- Expanded level design with more platforms
- Added background sprites
- Added explosion force affecting player movement
- Fixed enemy wall collision
- Added enemy walking animations
Week 8:
- Implemented arrow projectile system targeting player
- Reworked projectiles to include gravity and explosions
- Added enemy head-stomping mechanic
- Improved dash momentum
Week 7:
- Revamped tilemap with new assets
- Added enemy patrol behavior
- Implemented player animations
- Started controller support integration
Week 6:
- Added level timer
- Implemented level end condition
- Limited jumps and dashes for balance
- Added castle sprite and background
Week 5:
- Added infinite air dash mechanic
- Tuned movement physics
- Implemented camera follow system
- Added basic enemy interactions
Week 4:
- Added triple jump system
- Implemented enemy destruction system
- Created initial WebGL build
Updated | 8 days ago |
Status | Released |
Platforms | HTML5 |
Authors | andrewh1011, kibh11 |
Genre | Platformer |
Made with | Unity |
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